Everyone against the dark
Trolldeep is fully co-operative. Kids and grown-ups win or lose together, and the goblins and trolls run themselves by the tactics on their cards – nobody has to play against the children.
Co-op print & play · 1–6 players · ages 7+ · 45–90 min
The trolls have stolen the village bell – the only sound they can't stand. The tracks lead into the caves under Blackfell. Choose your heroes, find your way through the Trolldeep, and bring the bell home – together.
High up among the mountains lies the little village of Fellhaven. In the square stands a small bell tower, and up there the Fell Bell has hung for a hundred years – a gift from the dwarves, with blue runes along its rim.
Every evening at sunset one of the children rings it. The sound rolls into the mountain, and trolls cannot stand the sound of bells. As long as the Fell Bell rings, they stay down in the deep.
But three nights ago the bell tower was empty. In the snow there were small, dirty footprints – and one footprint bigger than a cartwheel. Since then the evenings have been completely silent, and now heroes have come to help.

Trolldeep is fully co-operative. Kids and grown-ups win or lose together, and the goblins and trolls run themselves by the tactics on their cards – nobody has to play against the children.
Figures move freely around the caves with an inch ruler. Some heroes are lightning fast, others heavy and slow. Every game looks different.
The Adventure Book is read aloud as you play. When a monster appears, its card is placed on a slot in the book, so the story fits exactly your game.
The rooms are shuffled every time, and you turn and connect them yourselves. There are two final rooms and three chieftains to face.
Roll as many dice as your card says – every 4, 5 or 6 hits. The rules fit on a few pages with drawings, and a reference card keeps it all at hand.
We made Trolldeep at our kitchen table in Denmark and tested it with our own kids, again and again, until the final room was hard – but not too hard.

9 double-sided tiles of 20 × 20 cm – one A4 sheet each. Every side is a new room with its own rule: an underground lake, a swaying bridge, a mine cart, ancient runes …

Heroes and monsters with their stats and abilities on the front and a short story on the back. The colour shows the hero's role – or the monster's rank.

Every hero and monster as a fold-up figure that stands on its own. Fold, glue and play – or put them on 20–25 mm bases.

One A4 book: the rules with drawings that explain everything, and the Adventure Book with a read-aloud story for every room and card slots for the monsters.

Grumbork the Troll King, High Chief Kraknak and Archshaman Ulgra wait in the final room – along with whoever they bring along.

4 inch rulers and a step-by-step guide to printing, cutting and folding. All you add is paper, glue and a handful of ordinary dice.
Made for A4 (US Letter works too). Seven PDF files, about 50 MB in a single zip.






The heroes start in the cave mouth. When a hero reaches a door, the next tile is placed and the room's story is read aloud. Every room has its own rule.
Each hero rolls as many dice as the card says. Every 4, 5 or 6 hits – and a 6 is a power hit that cannot be blocked.
Goblins and trolls follow the tactics on their cards, so nobody has to play the bad guys. One player reads their lines as the Voice of the Troll.
In the final room one of three chieftains is waiting with the bell. Defeat it, and you have all won – together.
Twelve heroes, each with their own ability, gear and story. Pick a team with different colours: one to hold the line, one to shoot, one to cast spells and one to heal.















The full game as PDF files you print at home – instant download after payment.
Coming very soon – sign up below and we'll tell you the moment it's out.
Download the free demo: the first two tiles (four rooms), four heroes, nine goblins and trolls, and the rules with the demo's Adventure Book. It takes about 30–45 minutes to play, and you'll know if your family likes it.
Download the free demo (13 MB)
Rooms 1–2 · Brage, Ylva, Fenrik and Sister Liva · 9 goblins and trolls
Any home inkjet or laser printer that prints A4 or US Letter. Print everything at "Actual size" / 100 %.
200–230 g/m² paper or photo paper for tiles, cards and figures – about 30 sheets. Ordinary paper for the book.
A glue stick, scissors or a craft knife and a metal ruler. Optional: thin card to glue the tiles onto.
6–10 ordinary six-sided dice and a paper clip per figure to track life on the cards.
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1–6 players, with 4–6 heroes in play. If you are fewer than four players, some of you control two heroes. With 5 or 6 heroes the monsters get a little more life, so the game stays exciting.
From about 7 years old, with a grown-up reading the Adventure Book aloud. Older kids and grown-ups get plenty of choices too – which hero to save, which door to open, when to sprint.
45–90 minutes for the full adventure. The rules also include a quick 30-minute adventure with fewer rooms.
A zip file with PDFs for the tiles, cards, figures and rulers, the A4 book (inside and cover) and a read-me guide. Everything is in English.
It is made for A4, but US Letter works too. The tiles, cards and rulers fit on Letter at "Actual size" / 100 % – only the small print labels at the very edge may be trimmed. Print the book with "Fit to page". Always check the 5 × 5 cm square on the ruler page.
About 2–3 hours with scissors and glue – a nice afternoon project with the kids. The figures are the fiddliest part.
The illustrations were made with the help of Adobe Firefly and then selected, adjusted and laid out by us for the game. We'd rather tell you up front.
Yes – the game started in Danish as Troldedybet, where you can also play it free in the browser (in Danish).
Please don't share the paid files – this is a small family project, and every copy helps us towards a printed edition. You are very welcome to share the free demo, or better yet the link to this page.
Write to hello@trolldeep.com, and we'll help you – or refund you if we can't.